![]() The cybernetic clash of the century is about to begin! NO STOPPING USSynergise with your teammates to become an unstoppable force in the face of your enemies – freeze foes in time, control minds, ride missiles and unleash electrifying guitar solos in exhilarating action combat that rewards technique, timing and teamwork. ![]() Most of the kills I achieved weren't satisfying and were either oddly played out wars of attrition or getting a lucky last shot on a running foe.Grab your team and tear it up in Bleeding Edge, an electrifying online brawler where every fighter comes mechanically enhanced for mayhem!Ĭhoose your fighter from a diverse cast of colourful characters from the edges of society: burn rubber as bold and beautiful Buttercup with her detachable saw blade arms, wreak havoc as Black-Metal rocker Niđhöggr with his electrifying guitar solos or slash up the streets as Daemon, New York’s most wanted assassin.Ĭome. The slowness of the base movements and the massive amounts of open space to maneuver steal away the intensity of the one-on-one battles. What usually happens, if you don’t have the help of other teammates, is your opponent runs away, and you chase them, and they run more, and you chase more, picking at them slowly or disengaging entirely. The melee attacks, as powerful as they look, don’t deliver that satisfying weight of contact, and all opponents have plenty of health, so you need to hack at or shoot at them a bunch. Since players are twitchy in movement, a handy lock-on system keeps you glued to your target, meaning if you are close, you’re going to hit them unless they time an evasive move or parry you – both of these abilities are handled well and feel great when executed properly. Given the third-person viewpoint, melee strikes and combos are a big part of the experience, but so are medium-range attacks – you can’t snipe in these battles, you need to be relatively close to deal any damage. ![]() Ninja Theory also makes sure that their unique looks are reflected in play and put to good use. One character has a snake for an arm, another rides around on a gas-filled balloon. Ninja Theory did a nice job with the introductory 11 fighters each approach combat in different ways, and they look amazing. The character abilities are well thought out, are nicely balanced in terms of cooldowns, and their strategies can be figured out quickly and used effectively. If you are overly aggressive in your push, you may even be lured into a zone filled with turrets by the gun-wielding Gizmo, or the witch Maeve could subdue your tank in a magical cage for an easy team assault. His stealth threat will need to be countered or he'll create chaos for your healer all match long. Your team’s healer could be targeted by a ninja named Daemon who can turn invisible to sneak onto your backline. Launching out of a safe zone on hoverboards towards the enemy is a fun way to kick off a match, and the introductory clash that takes place gives a good read of the strategies being deployed by both sides. ![]() However, that style only goes so far, and the fun they generate flatlines after just a few hours. While some of the Overwatch nods are a little too obvious, like a hip, headphone-wearing healer who just happens to be from Rio De Janeiro, or a tank who can take off in a sprint to slam an opponent into a wall, Ninja Theory brings its own brand of creativity to the heroes. Developer Ninja Theory draws clear inspiration from Blizzard’s Overwatch, delivering similar hero-focused play, with each teammate playing a critical role as a tank, support, or damage dealer. ![]() Bleeding Edge is a unique 4v4 competitive experience that shows a little flash in its third-person approach, but doesn’t deliver much of a punch in combat or enough variation in its match types and maps. ![]()
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